Wing Commander is the eponymous first game in Chris Roberts' science fiction space flight simulation franchise Wing Commander by Origin Systems.The game was first released for MS-DOS on September 26, 1990 and was later ported to the Amiga, CD32 , Sega CD and the Super Nintendo, and re-released for the PC as Wing Commander I in 1994. An enhanced remake Super Wing Commander was made for the.
Ok this WCU stuff sounds real intriguing (and wishful):WCU and priv-remake don’t really iron out bugs for each other (well, they might, but that isn’t the intention)privateer remake: privateer remakewcu: wing commander universethe names are really the meanings of what each one will be.WCU = privateer remake, when you are in gemini but you will be able to leave gemini.other differences will prolly be changes to combat, ships, etc.in privateer-remake you’re limited to being a privateer. In WCU we’d like to give you the ability to enlist, and fly wc1/2/3, etc missions, and actually, you will probably be able to affect the outcome of the war as a whole. What privateer remake is to privateer, WCU is to all-of-WC-at-once. If the music is the same, expect the heavy hand of EA to pound them into dust.The music’s the same, ripped and remastered from the Privateer midis. A lot of the UI graphics are the same, too (and are ugly as sin stretched outthey need to be redone, badlyand I’m looking in to it). Why they haven’t been foxed yet through 9 beta releases, I don’t know.It really needs that KLANG sound you heard when enemy fire was striking the hull of your ship once your shields were down to really rekindle that Privateer nostalgia for me.Always thought it was more like KRONK! And it’s there, too.–scharmers.